Tuesday 21 October 2008

The Elven Hall - update

No pictures yet.

I have built up the basic layout, and glued the panels for the Elven Hall. It has curved walls at one end - (using quarter 4" tower mold.) and squared corners at the other end. This has a short extension to one side, which may or may not accomodate an external set of steps.

I've also re-based the ruined cottage (due tot he original card one warping). I've removed the secton of rubble and scraps, which can now be used anywhere. I've also painted the first coats onto the roof covering. It's all coming together quite well.

Friday 17 October 2008

Ooooh - Pictures at last!

Yep - That's right. I have once again dusted off the camera to take a handful of shots.





At the top is my newer fountain, whihc appears to be reasonably realistic water tight. I have filled it 3 times due to shrinkage, but it appears to have settled to a good level now. My original fountinan which is the last photo was not so watertight, and the original filling was lost out of the bottom. I then sealed it with PVA glue and tried again. This one is stil settling and has a further 4 fills I hope that this is the last one.

I have started working on my Elven Hall. This is the 2 end panels, but I have changed my mind from doing curved sides, to sticking with straight walls. Very much a work in progress.




Finally, last night I put the covering over the Goblin encampment. (No photos' yet.) This is a ruined cottage base, with sundry sticks and twigs making up a rough framework roof. Finally covered in kitchen towel soaked in a PVA / water mix, hopefully this will represent animal skins / leather / or similar found roofing material.

I have been trying to work out the best way of doing this for a while, and the inspiration came from the Hirst Arts community where they have been discussing the best way of making windmill sails.

I think once it is painted it will work.

Thursday 16 October 2008

UPDATE ON The Fountain

OK...OK. I know it looks as if the only thing I have done with Hirst Arts blocks at the moment is make this fountain....Well, in some repects that is true.

It is the first item I have that is a water feature, so the first opportunity to use the Woodland Scenics Realistic Water.

The bottle does suggest that ther may be some shrinkage, and boy were they right. It is also very important to note the following PLEASE ENSURE that there are no small gaps in whatever you are pouring the water effect into!. My first fountain did have a couple of tiny holes, and all the fluid just ran straight out! The second version I had sealed with PVA Glue, so the single part fluid stayed in place. However, the shrinkage on the first filling did give more the effect of a rather thick coat of varnish than a fountain filled with water. I have since sealed the first fountain, and filled both the more times. The results are now looking far more the way I had anticipated.

the fishing line streams with a little coating of water work well, and the slight magnification caused by the nice clear water is an excellent effect which would not be possible by painting techniques. So although not quite as straight forward as initially thought, this stuff works OK.

I hope to add a couple of photos soon.

Friday 3 October 2008

More terrain pieces made.

No pictures today though.... Sorry.

I took out all the cast pieces last night, to make a copy of the fountian I have up for sale. That has come out looking really nice, so I'm looking forward to painting it.

I let Ryan rummage through the blocks, take out whatever he wanted and build a set of ruins himself. Some time over the weekend we may try to paint it. Design wise it looks really good, and would certainly make a fitting piece of terrain in many games. He really thinks about where elements are going, and why they are going there. (It may not be the way I would do something myself, but that is after all the whole point.)

I've also started a small ruined building which will form the basis for my goblin encampment. I think a collection of natural twigs and matchsticks etc will form a suitable framework over the stonework, then I will have to experiment with making durable coverings.

Finally I have assembled the front section to my elven great house. I think that will turn out to be my largest structure (even though I have only fully planned small segments for front and rear of the building,a nd have a vague idea of how the side turrets should be). At this stage I have no idea how I want to tackle the roof!

Thursday 2 October 2008

What colour should GOBLINS be?

The Caesar Goblins have arrived. I still think the Orcs are the best from this collection, but the Goblins are pretty good. Originally I had planned to make my goblin flesh green, the same as the orcs, but having seen them, and noticing that a couple of the poses would work very well as orc children playing - I was left with a dilema.

I'd like to paint a few of the goblins as Orc Children, playing with a ball, or with a stick, I might even use a little imagination and green stuff to make other suitable 'toys'.

This however presents a problem. That being, how to differentiate between orc children and goblin adult warriors.

I'm considering painting the goblins grey, light brown or possibly even blue? But would welcome any views. Perhaps a different shade of green?????

I will also be doing a couple of them red, to make them into little devil / imp type creatures.

Wednesday 1 October 2008

Architecture for the Races.

I first started thinking about this when I ordered the pack of Goblins from Caesar miniatures. I already had a rough idea of the styel of buildings I wanted for dwarves and orcs. I'd sketched out a few basics in my mind for Elves, but was stumped when it came to Goblins - SO - I put the question to those good folks at TMP, to see what they thought.

The response was fantastic, and I now have a good idea how I want to go about modelling a Goblin settlement.

I will also be taking on board the idea of making up ruined shells of building to build makeshift structures such as those above onto,and of course caves. (Caves would entail much larger terrain boards than i can currently manage or store though!!!

Here are a couple of very rough layout ideas for elf architecture windows and doors.




This is an idea I had for a possible orc structure.



This is how I envisage the differing styles of architecture.

DWARVEN
well built, squat structures. Built to be robust and practical, but not adorned with much in the way of decoration. I like the idea of broad arched doors and windows, simple squared walls and everythign being generally well built to serve a purpose.

ELVEN
I consider elves to be artistic and elegant, so want to portray that in their buildings. Equally well built, but with slender windows with elegant decorative arches - Perhaps some with unusual shapes. Buildings to be as attractive as they are practical, maybe more so.

ORCISH
I prefer the idea of Orcs being very much like humans (as described in The Fantasy Trip). I would consider them to be a little clumsy and savage, but still capable of building permanent stone homes. I would see thier style as being somewhat hostile, so the idea of rough un-inviting doorways would work. I think that Orcs would use ornamentation to disuade visitors. The buildings should be sturdy and stable, but not particulalry well or carefully built, and adorned with those little touches that make it unattractive.

Any views would be welcome.